Can be used in country, state or character scopes. name = The name of the operative. Set country's current fuel ratio relative to its capacity. modifier = The opinion modifier to add. side = The side whose GFX to change. If used with country tag occupies all of their owned, not controlled, land. Defaults to 0. Adds coordination skill to the current navy leader. Tag aliases are defined in. Retires the current character (removing them). modifier = The relation modifier to add. If used on a state that normally can't start resistance, use alongside with. Questions, Paradox planning_skill = The planning skill of the leader. All states that are cored by the specified country will be given to it. I'm trying to learn how to code for hoi4 mods and I tried making a 2020 election event. Political Power: +100 0.1 would mean that the unit leader gains 10% more experience, not that it gains 10% as much. legacy_id = The legacy ID used for the unit leader. Extends the duration of the timed idea by the specified amount. Assumes the capital by default. Adds the nationality to the current operative. Executes contained effects on every army leader that meets the limit. r/hoi4modding guy here. add = Trait to add Adds planning skill to the current unit leader. Cheesing the game, console commands, or literally anything else. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Steam Workshop::Choose Your Leader! As you can see, we have created a meta_effect that takes two arguments. If a field marshal is assigned to lead divisions directly rather than other generals, this will. This definition is similar to ideas in many ways, but there are a few extra arguments: slot = political_advisor is used to determine the character slot on the country politics view that the character occupies. Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. Changes the currently playing soundtrack. set_value = The new value of the BoP. Removes the specified targeted decision for the current scope. template = If specified, requires the template name to match. Frees one random captured operative or all of them. tag_color [rgb] Players can use this command to set the tag color of your current country. type = The equipment type the variant is of. Mana in this usage means political power, stability, war support, and other values in the topbar. Does not work if you put another nations tag in the command such as "set_country_flag flag AUS", even if it says in console that it does. Defaults to false. Displays a special tooltip for the specified decision category in the effect tooltip. In custom console commands, the country running the command is FROM, while ROOT is the selected country, state, or character. Writes Texture info to application debug log, spawnactor [] [] [ OPTIONAL], Spawns an actor with an optional animation, Toggles the debug info in province tooltip. Retires and removes the country leader of the ideology party for the current scope. Adds logistics skill to the current unit leader. Optional, defaults to the current scope. Executes contained effects on a random division that meets the limit and is located within the current state. Politics have no relation to morals -- Niccolo Machiavelli. name = The name used for the character. By default, these character slots exist in base game: idea_token = my_character is the ID used for the character when treated as an idea within this particular slot. Since it is impossible to have two of the same idea, any other character with the same idea token will be impossible to take. path = { } Changes the tooltip of the conditions required for picking the trait to the following localisation key. Toggles the special game rules for the current scope in diplomacy towards the specified country only. Leaving it out completely or setting to -1 will make the character not have one. Defaults to 1. ideology group has shortcuts d f n c for vanilla HOI groups. Adds the specified combat buff to the current unit leader. An if statement allows an execution of effects to only be done if certain triggers are met. Moves the camera position over the specified state. As it's possible to specify the character itself in the trigger, defining an ID is unnecessary. Adds a multiplicatory bonus to the specified skill. Stored as a spriteType within /Hearts of Iron IV/interface/*.gfx. browser [url] Open the browser window and load the specified [URL]. Unit Leaders can be kept by using triggers with, Adds specified number of nukes to the country's stockpile, Nukes the specified province or a province in the needed state. This page was last edited on 26 February 2023, at 08:53. The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. Anything entered after the console command, separated by spaces like test_command 123 321 GER is added to the 'args' temp array. This example can be used as an effect in regular code as scripted_effect_name = yes. Plays the specified sound once only for the current country. But the DLC/patch will add that option. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. Adds a dynamic modifier to the specified scope (the default scope is ROOT). Sets the specified amount of political power for the current scope. 1. You need to click the state as the state id no longer works. ratio = Distance between starting position and target position where the entity is to be placed. Executes contained effects on a random state that meets the limit and is controlled by the country this is contained in. can_declare_war_without_wargoal_when_in_war, units_deployed_to_overlord (subjects only). Starts a production line for the specified equipment for the current scope. Console Commands to Add General Traits? - Paradox Interactive Forums The overlord of the country if it is a subject. Recalls the current scope's attach from the specified country. take_state_focus). Displays a special tooltip for the specified decision in the effect tooltip. In events, this refers to the country that sent the event. Commander trait - Hearts of Iron 4 Wiki - Paradox Wikis If you spot a mistake then you are welcome to fix it. If the character has multiple country leader roles, specifying the ideology type is mandatory. If both restrictions are met, the sprite will work. The composition of the division. Changes the country leader's government type for the current scope. Turns the targeted operative against their own country, transferring them to the current country. These are defined within /Hearts of Iron IV/common/units/names_divisions/*.txt files. states = { }The states included in the breakway country. rotation = The rotation to apply after the positioning. Add mines to a strategic region for the current country. Sets the specified character to also act as an admiral. The effects here must be used within a country scope. Set_cosmetic_tag Command Help & Examples | HOI4 Cheats The "parties" parameter no longer works as of version 1.7. The texturefile itself must be located within the specified folder and have the specified name. There are 3 ways to edit the tooltip within an effect block: For example, this sample focus' completion reward utilises all three: In this case, send_event_to_subjects_tt and reject_war_tt are localisation keys defined within any /Hearts of Iron IV/localisation/english/*_l_english.yml file encoded with UTF-8-BOM, assuming the English language. Sets that the war between ROOT and TAG is a civil war, resulting in the victory being the annexation of the other side and setting world tension limits on intervention. 4. Defines the effects that would be executed on the unit leader every day if they have the trait. Cheesing the game, console commands, or literally anything else. Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). modifier = The static modifier to apply. The template has to be locked first. priority = The priority the template receives in receiving supplies. The character cannot be re-recruited after retiring. Removes the subject status between the target and the current scope. The add will occur before the removal of the old idea. target_state = If using start state/target state, the game will pick the provinces with the best supply available. Units leader traits are defined in any /Hearts of Iron IV/common/unit_leader/*.txt file, possible to assign to unit leader characters of any type as well as operatives. all will result in all states that meet the filter going to the breakaway. z = The Z position of the entity. These arguments will be used replacing the parameters [EQ_TYPE] and [EQ_LEVEL] inside the meta effect. Adds legitimacy to a government in exile. Can be chained indefinitely as PREV.PREV. Start game, load savegame and save as new file, exit game. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , or tilde (~) (key varies based on keyboard layout). All trademarks are property of their respective owners in the US and other countries. Optional, defaults to all. Shared buildings slots being the ones used for multiple building types, such as military or civilian factories. ideology = fascism_type expire = "1965.1.1.1" Targets the scope that the current scope is contained in. cost_reduction = Percentage of cost reduced. portrait = The new portrait. Changes the value of a variable to the specified value. An ideology group (such as democratic) cannot be assigned here directly, rather ideology types are defined for each leader to decide the ideology group the party of which the character leads. Adds a claim for the current scope on the specified state. Please see the. All states that are cored by the specified country will be given to it. Syntax age_ruler [years] [country tag] Search Our Database of 304 EU4 Console Commands Yes Please >> Examples defender = / The defender state.attacker_win = Makes the attacker the winner.defender_win = Makes the defender the winner. org_damage = The percentage of damage done to units to organisation in particular. gfx = The sprite to change the GFX to. Advisor portraits can be defined in any of the 3 categories, as long as it is a small portrait, while large portraits are specific to the category. Removes an operation token from the country. Adds a freedom score ratio modifier to the current scope. Only necessary in 1.11 and beyond. For now check the tag - coutnryname.txt located in history/countries/ and near the bottom you'll find all the leader info. Forces the current scope to join the war of the specified ally against the specified enemy. Optional. Sets the autonomy level for the specified country. -debug must be enabled in in launch options. OR base_bonus = The backup bonus if no tech is available. Sets the position and rotation of an entity using two coordinates. Makes the current scope the owner of the specified state. Upgrades are defined within /Hearts of Iron IV/common/units/equipment/upgrades/*.txt. available, cost, and visible arguments are also common. Allow Traits. Modifies the amount of experience gained towards other traits if the unit leader has this trait. EU4 Leader Command General Information This command creates a general (military leader) with the specified fire, shock, maneuver and siege characteristics for the specified country. I want to know if it is possible to change a leader from a faction, thanks to a command. This can fail to carry over the control, so it's recommended to instead use. Sub-ideologies are defined in /Hearts of Iron IV/common/ideologies. An easy way to tell internal IDs is debug mode. legacy_id = The legacy ID used for the unit leader. Assigns a type to the trait, which gets used to assign which characters are able to receive it. OR: Removes the core of the current scope from the specified state. Used to define a diplomatic relation between the current scope and target scope country. id = intA number ID which can be referred to by other effects. Possible to specify the terrain by scoping into it. These effects in particular are country-scoped effects that are related to states rather than effects within the state scope. A commander trait can change a commander 's skills, specialize them for different combat scenarios, change how much experience they get and various other effects. Upgrade scope = The upgrades configuration for the variant. Must be used within the overlord's scope. ideology = Ideology type of the character. scale = The scale to change the entity to. Yah, im not having problems with it, just because its not on the latest version doesn't mean its broken, can you make it so it works with any version of the game pls. Displays a special tooltip for the specified mission in the effect tooltip. It is not possible at present. requested_factories = The number of factories to assigned initially. combat_breakthrough = The bonus to grant. Country leaders are defined with the country_leader = { } block. Equipment types, including module slots for them, are defined within /Hearts of Iron IV/common/units/equipment/*.txt. Allows to transfer a precise part of the army and the equipement of a country to any country. If it is 1, it will return "artillery_equipment". Executes contained effects on every navy leader that meets the limit and is recruited by the country this is contained in. Optional. If the trait is manually assigned only, these can be omitted. allow_spawning_on_enemy_provs = yesAllows the units to be created on provinces owned by the enemy. Removes the current scope from the faction they are part of. The effects here must be used within a scope that's specified within the notes. The current scope and any subjects automatically join the faction. is_locked = Whether the division is locked or not. amount = The amount of resource to add. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. Preferable to use every_army_leader unless necessary to use global_every_army_leader. enemy = The country attacking the ally.hostility_reason = Localization for the reason for joining. By default, the game uses a wide variety of files, including /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx (loaded in-game as interface/ghp_ideas_characters.gfx) or /Hearts of Iron IV/interface/ideas.gfx, however, editing a base game file is never necessary: a file with a higher evaluation order decided by filename (Using ASCII character IDs to order) will overwrite any spriteType defined in an earlier file, which the game uses for replacing DLC portraits. Triggers that are checked when trying to assign the trait to a unit leader, making it fail to assign if false. Limits the selection of units on which the modifiers can apply on to those that have the sub-unit in a composition. By default, the game stores advisor portraits in /Hearts of Iron IV/gfx/interface/ideas/, while country/unit leader portraits are stored in /Hearts of Iron IV/gfx/leaders//. Changes the controller of all provinces within that state controlled by countries that meet triggers to the specified country. Clears the cap on the template, allowing it to have an unlimited amount of divisions. delete_units can be used if deleting all units of a specific template. For current country only, Force the AI to only spend army XP on template design, Force the AI to only spend army XP on equipment design, Get the address of selected group's front debug ID. Optional.combat_defense = The bonus to grant. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI). Never shown to the player. Optional. Attacker or Defender scope Cancels an on-going border war without a winner. Sets the specified character to also act as an advisor, activating if specified. The flag in this effect is used in the meaning of 'boolean flag', used to store information. Adds the specified amount of assignable trait slots to the current unit leader. However, meta effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. (Can declare war without justification), This is likely the most effective way of wanting to start a war. You can reverse this behaviour by including the following line in the decision block: This is only for decisions. The popularities must add up to 100, otherwise the command will have no effect. Optional.hours = / Fires the event in the specified number of hours. hearts-of-iron-4 man-the-guns Share Improve this question Follow edited Nov 19, 2020 at 8:33 asked Mar 13, 2019 at 21:03 Xenox Reserves the dynamic country, making sure that it does not get recycled for civil war even if it does not exist. However, operatives are not considered characters and are still created with the create_operative_leader effect. Also accepts individual files within the. amount = / The amount to add. Makes the current scope start a peace conference with the specified scope on the other side. Tooltip shown in research tabs, optional. Information, Frequently Asked traits = { my_trait_1 my_trait_2 } is the list of unit leader traits assigned to the unit leader, defined in /Hearts of Iron IV/common/unit_leader/*.txt. Optional. Grants the specified technology to the current scope. advisor = { }Advisor role definition Creates a naval leader for the current scope with the specified attributes. on_win = The event to fire for the side on a win. modifier = The modifier on combat. Executes contained effects on every country that meets the limit and is not the same country as the one this is contained in. cost_factor = Modifies the production cost. desc = The description of the leader.picture = The graphical reference to the leader portrait.expire = When the leader dies in history.ideology = The sub-ideology of the country leader. right_side = The right side of the BoP. navy_ratio = The size of the naval forces that the breakaway country gets. Optional, defaults to being the same as size. Optional. id = The id given to the unit if created via the create_unit effect. Will print the data type for all dynamic reference objects. traits = { }The traits the leader spawns with. Adds a core for the specified country on the current scope. Use with. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. It will be a feature in Man the Guns. trait = The trait to add. Applies a division-scoped trigger block that must be met for the unit to be modified. A weight of 0 will result in AI neveer picking it. keep_all_characters = yesIf true, the revolter will have no characters from the original country transferred to them. You need to sign in or create an account to do that. They are a one-time change to the current condition of the game, without the ability to have a lasting effect. Sets the animation of a specified entity. exclude_refitting = Determines whether ships that are being refitted will be transferred. Changes the current state's name to the specified name. Sets the current stability value for the current scope. decision = The decision to activate. An easter egg making the AI smacktalk in chats. limit_to_victory_point = yes A description can be added by appending _desc to the end as my_trait_desc: "My description".